Tuesday, 25 June 2013

CryEngine and Sketchup Files

Sketchup Models - https://www.dropbox.com/sh/4zbehg2ir7ga9v7/wxONrEAb5s

CryEngine File and Geomentity Files - https://www.dropbox.com/sh/y23c3ocbe2ukqs6/xrPe_lXnkt

Elevator Key Guide

Library Elevator - beings in the centre of the quadrangel
                            'P' brings it to ground level (quadrangle)
                            'O' to first level
                            'I' to 2nd
                            'U' to first level of Research Lab
                            'J' to bottom level of labs (note, you drop your gun when you press J, please ignore)

Studio Elevator - Begins in centre of Studio middle floor, same rules from library elevator apply.

Student Elevator to meeting place - use library elevator and press 'K' to take it to below the research lab, wait for the student elevator to rotate, so that you can step onto it, then press 'L' to go to meeting place.

Deans Elevator. 'M' to go to meeting place, 'N' to come back.

Final Images


Map of school. The large, transparent circular landings are circular quadrangles.


The main art of my theory is that architecture is both a work of art and it follows regulations. Here architecture had to become a school, but it is also a work of art, with intricate flowing patterns making up the walls.

As the idea for my designs came from the Sendai Mediatheque, the architecture also follows the other part of my theory, that architecture is influenced by its culture. The Mediatheque was influenced by Japanese culture of progress through its changing and twisting columns, and the progression of colour over each floor. I have tried to replicate this idea of progression.

You will note the difference in shapes between student areas and staff areas. The staff rooms are more rigid and square looking, whereas the student areas are circular, and have a flowing feel about hem, especially with the intricate "wires".

Note the shape of the lecture theatre. It has been designed with the ancient Greek amphitheatre in mind.

View from the academic staff offices looking out at the rest of the school.

This is the gallery looking up to the library. I decided to make the gallery a usable walkway between the quadrangle and lecture theatre, so that as students make their way to a lecture, they can take in past work. I used a flowing texture on the gallery walkway as it flows between the quadrangle and the lecture theatre.


This is the meeting place for the Deans monthly lunch. The canopy covering the seating links into my theory as it is not only a work of art in itself, and good to look at, but it serves the purpose of protection from the weather.
In the centre of the seats is my student elevator. It is constantly rotating, allowing everyone to take in all of it, as it is also both art and a serviceable elevator. The texture I used on it was one of my rotational textures.

The folly takes centre stage in the background.


The top floor of the library. I used a linear texture on the library and studio, as their lifts simply flow up and down and so create linear movement.




Finally the folly sits in the valley on the opposite side from the meeting place, from which it is easily viewed. It is both a work of art, as can be seen, with smooth flowing sides, and hidden ridges which represent its valley, but also acts as a chair to look out over this beautiful landscape.


Sunday, 16 June 2013

Monday, 13 May 2013

Jamison Valley, Blue Mountains, Australia

Jamison Valley, Blue Mountains, Australia



CryEngine

Mash-Up


As well as being shaped by bureaucratically codified state regulations, architecture is also fundamentally conditioned by the regions cultural history. Architecture has a thriving counterfeit culture which is a lucrative means of cultural promotion, it is a piece of public art, a design of socially meaningful form and meaning.





Sunday, 5 May 2013

Dropbox file for both Sketchup Models and CryEngine File

https://www.dropbox.com/sh/ddaa1cgdl7npwue/6k2KDQqJsl

Experiment 2 Final Submission

"Buildings are not a machine for living but a work of art." - Charles Mackintosh

"Ecologist first and architect second." - Ken Yeang

"Ecologist buildings are a living machine and a work of art." - Electroliquid Aggregation



Ken Yeang. This first monument is about a nature being integrated into a building. The starkly flat frontage draws from the nature of a cliff face, and I've placed the building on a cliff to emphasise this. Also, the surrounding environment runs through the bottom level of the building, with plants and a creek running from the river above to the sea below, through the building.


The meeting point between these 2 structures is a castle ruin. It is a piece of architectural art from the middle ages but has been overrun by the surrounding environment so that, in its current state, the building is not itself without the vegetation and vice versa. The meeting point is reached from the Ken Yeang building by a small river, and by a wood walkway through the forest from Mackintosh's structure.




Charles Mackintosh. This monument is an attempt to display art. It is purely a structure that looks impressive in its environment of a volcano. The dark texturing is to convey the solidness of the base, then I have used a medium texture on the wide plane to give the feeling of weightlessness - creating this abstract piece of art.